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Why does my rigidbody slows down at time ?

I've checked out use gravity, and my drag and angular drags are equals to zero, but when my object begin rotate around its local axis y, after some time it's slows down... what's wrong ?

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Why can I attach only one SpringJoint?

hi guys... it's a simple question, why adding fixed, hinge, or other joints to gameobject, which already contains same joints is possible, but spring joint isn't ? ![alt text][1] [Click to view larger...

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`UnityEngine.Debug' does not contain a definition for `LogException'

Hi guys, this is a very strange error i got when trying to play game i'm making. Monodevelop sees Debug.logException, but unity Doesn't: ![alt text][1] ![alt text][2] [1]: /storage/temp/5018-2.png [2]:...

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Stack Trace returns null ?? wtf with my unity today?

Here is my code: using UnityEngine; using System.Collections; public class handler : MonoBehaviour { private string stack; private string message; void Start() {...

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Convex collider sometimes works, sometimes doesn't.

Hi guys, i've asked this question before, but there was no helpfull answer. After spending some time to solve this problem i found some topics an ideas whats wrong. I've created bug repport, and...

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How to check if object is skewed ?

Hi guys... i need some check for objects are they skewed... My first idea was to check if local scale is equals to lossy scale, but i remembered that in group local scale multiplies to parent local...

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Global rotation on child object ?

imagine that U have this one object structure of gameobject: Object (scale = [2, 1, 1]) |- first child (scale = [1, 1, 1]) |- second child (scale = [1, 1, 1) |- ........ (scale = [1, 1, 1]) - child...

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Guilayout.Label copyright symbol bug

So.. the question in the title, how can i draw clean copyright symbol in unity? (using monodevelop) GUILayout.Label("Copyright © 2012"); became: ![alt text][1] ..? [1]: /storage/temp/5843-безымянный.png

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GUI.DrawTexture over screen

Hi guys, i want to create fading effect before game'd started. My steps are: initialize texture: 1) private Texture2D m_texture; .................................. m_texture = new Texture2D(1, 1);...

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I need some help with translating

Hi guys, i need some help with english translating. I need somebody who can check some translated text for a spelling and grammar errors and correct them. If somebody want give some help, add me in...

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Is using new GUIContent() in Unity causes memory leaks?

If I do not make GC.collect(), Is using new GUIContent() in Unity causes memory leaks like creating new classes? I'm interested in this question cose of found this thing in [unitydoc][1], I heard about...

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Why does my rigidbody slows down at time ?

I've checked out use gravity, and my drag and angular drags are equals to zero, but when my object begin rotate around its local axis y, after some time it's slows down... what's wrong ?

View Article

Why can I attach only one SpringJoint?

hi guys... it's a simple question, why adding fixed, hinge, or other joints to gameobject, which already contains same joints is possible, but spring joint isn't ? ![alt text][1] [Click to view larger...

View Article


`UnityEngine.Debug' does not contain a definition for `LogException'

Hi guys, this is a very strange error i got when trying to play game i'm making. Monodevelop sees Debug.logException, but unity Doesn't: ![alt text][1] ![alt text][2] [1]: /storage/temp/5018-2.png [2]:...

View Article

Stack Trace returns null ?? wtf with my unity today?

Here is my code: using UnityEngine; using System.Collections; public class handler : MonoBehaviour { private string stack; private string message; void Start() {...

View Article


Convex collider sometimes works, sometimes doesn't.

Hi guys, i've asked this question before, but there was no helpfull answer. After spending some time to solve this problem i found some topics an ideas whats wrong. I've created bug repport, and...

View Article

How to check if object is skewed ?

Hi guys... i need some check for objects are they skewed... My first idea was to check if local scale is equals to lossy scale, but i remembered that in group local scale multiplies to parent local...

View Article


Global rotation on child object ?

imagine that U have this one object structure of gameobject: Object (scale = [2, 1, 1]) |- first child (scale = [1, 1, 1]) |- second child (scale = [1, 1, 1) |- ........ (scale = [1, 1, 1]) - child...

View Article

Guilayout.Label copyright symbol bug

So.. the question in the title, how can i draw clean copyright symbol in unity? (using monodevelop) GUILayout.Label("Copyright © 2012"); became: ![alt text][1] ..? [1]: /storage/temp/5843-безымянный.png

View Article

GUI.DrawTexture over screen

Hi guys, i want to create fading effect before game'd started. My steps are: initialize texture: 1) private Texture2D m_texture; .................................. m_texture = new Texture2D(1, 1);...

View Article
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