Why does my rigidbody slows down at time ?
I've checked out use gravity, and my drag and angular drags are equals to zero, but when my object begin rotate around its local axis y, after some time it's slows down... what's wrong ?
View ArticleWhy can I attach only one SpringJoint?
hi guys... it's a simple question, why adding fixed, hinge, or other joints to gameobject, which already contains same joints is possible, but spring joint isn't ? ![alt text][1] [Click to view larger...
View Article`UnityEngine.Debug' does not contain a definition for `LogException'
Hi guys, this is a very strange error i got when trying to play game i'm making. Monodevelop sees Debug.logException, but unity Doesn't: ![alt text][1] ![alt text][2] [1]: /storage/temp/5018-2.png [2]:...
View ArticleStack Trace returns null ?? wtf with my unity today?
Here is my code: using UnityEngine; using System.Collections; public class handler : MonoBehaviour { private string stack; private string message; void Start() {...
View ArticleConvex collider sometimes works, sometimes doesn't.
Hi guys, i've asked this question before, but there was no helpfull answer. After spending some time to solve this problem i found some topics an ideas whats wrong. I've created bug repport, and...
View ArticleHow to check if object is skewed ?
Hi guys... i need some check for objects are they skewed... My first idea was to check if local scale is equals to lossy scale, but i remembered that in group local scale multiplies to parent local...
View ArticleGlobal rotation on child object ?
imagine that U have this one object structure of gameobject: Object (scale = [2, 1, 1]) |- first child (scale = [1, 1, 1]) |- second child (scale = [1, 1, 1) |- ........ (scale = [1, 1, 1]) - child...
View ArticleGuilayout.Label copyright symbol bug
So.. the question in the title, how can i draw clean copyright symbol in unity? (using monodevelop) GUILayout.Label("Copyright © 2012"); became: ![alt text][1] ..? [1]: /storage/temp/5843-безымянный.png
View ArticleGUI.DrawTexture over screen
Hi guys, i want to create fading effect before game'd started. My steps are: initialize texture: 1) private Texture2D m_texture; .................................. m_texture = new Texture2D(1, 1);...
View ArticleI need some help with translating
Hi guys, i need some help with english translating. I need somebody who can check some translated text for a spelling and grammar errors and correct them. If somebody want give some help, add me in...
View ArticleIs using new GUIContent() in Unity causes memory leaks?
If I do not make GC.collect(), Is using new GUIContent() in Unity causes memory leaks like creating new classes? I'm interested in this question cose of found this thing in [unitydoc][1], I heard about...
View ArticleWhy does my rigidbody slows down at time ?
I've checked out use gravity, and my drag and angular drags are equals to zero, but when my object begin rotate around its local axis y, after some time it's slows down... what's wrong ?
View ArticleWhy can I attach only one SpringJoint?
hi guys... it's a simple question, why adding fixed, hinge, or other joints to gameobject, which already contains same joints is possible, but spring joint isn't ? ![alt text][1] [Click to view larger...
View Article`UnityEngine.Debug' does not contain a definition for `LogException'
Hi guys, this is a very strange error i got when trying to play game i'm making. Monodevelop sees Debug.logException, but unity Doesn't: ![alt text][1] ![alt text][2] [1]: /storage/temp/5018-2.png [2]:...
View ArticleStack Trace returns null ?? wtf with my unity today?
Here is my code: using UnityEngine; using System.Collections; public class handler : MonoBehaviour { private string stack; private string message; void Start() {...
View ArticleConvex collider sometimes works, sometimes doesn't.
Hi guys, i've asked this question before, but there was no helpfull answer. After spending some time to solve this problem i found some topics an ideas whats wrong. I've created bug repport, and...
View ArticleHow to check if object is skewed ?
Hi guys... i need some check for objects are they skewed... My first idea was to check if local scale is equals to lossy scale, but i remembered that in group local scale multiplies to parent local...
View ArticleGlobal rotation on child object ?
imagine that U have this one object structure of gameobject: Object (scale = [2, 1, 1]) |- first child (scale = [1, 1, 1]) |- second child (scale = [1, 1, 1) |- ........ (scale = [1, 1, 1]) - child...
View ArticleGuilayout.Label copyright symbol bug
So.. the question in the title, how can i draw clean copyright symbol in unity? (using monodevelop) GUILayout.Label("Copyright © 2012"); became: ![alt text][1] ..? [1]: /storage/temp/5843-безымянный.png
View ArticleGUI.DrawTexture over screen
Hi guys, i want to create fading effect before game'd started. My steps are: initialize texture: 1) private Texture2D m_texture; .................................. m_texture = new Texture2D(1, 1);...
View Article
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